How to Get the Minigun in Black Ops 2 Campaign
- For another variant, see Minigun.
The Death Machine is an obtainable machine gun in Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Mobile, Call of Duty: Black Ops Cold War and Call of Duty: Vanguard.
Contents
- 1 Call of Duty: Black Ops
- 1.1 Campaign
- 1.2 Multiplayer
- 1.3 Zombies
- 1.4 Gallery
- 2 Call of Duty: Black Ops II
- 2.1 Campaign
- 2.2 Multiplayer
- 2.3 Zombies
- 2.3.1 Death Machine vs Meat Grinder
- 2.4 Gallery
- 3 Call of Duty: Black Ops III
- 3.1 Campaign
- 3.2 Nightmares
- 3.3 Zombies
- 3.4 Gallery
- 4 Call of Duty: Black Ops 4
- 4.1 Cut Power-Up
- 4.2 Gallery
- 5 Call of Duty: Mobile
- 5.1 Multiplayer
- 5.2 Battle Royale
- 6 Call of Duty: Black Ops Cold War
- 6.1 Campaign
- 6.2 Multiplayer
- 6.3 Zombies
- 6.4 Gallery
- 7 Call of Duty: Vanguard
- 8 Videos
- 9 Trivia
- 9.1 Call of Duty: Black Ops
- 9.2 Call of Duty: Black Ops II
- 9.3 Call of Duty: Ghosts
- 10 References
Call of Duty: Black Ops
Campaign
The Death Machine is obtainable in the mission "Vorkuta", where the player uses it to "Wield a Fist of Iron", "Raise Hell" and fight through the Soviet prison guards trying to prevent their escape. It is very effective at killing Riot Guards, requiring minimal body shots. The Death Machine has a maximum capacity of 999 rounds, so the player is unlikely to run out of ammo; however it can overheat, being able to fire a maximum of 134 rounds (6.7 seconds of fire) before overheating. Unlike its multiplayer counterpart, it occupies a normal weapon slot.
Multiplayer
The Death Machine, similarly to the Grim Reaper, can only be obtained in a Care Package and is kept in the player's inventory for as long as the match lasts. It will only become active upon firing the first shot. When the Death Machine is active, the announcer for both teams will announce the Death Machine's presence and show the playercard of the Death Machine user. Dying with the Death Machine while active will cause the Death Machine to be lost, as the Death Machine will not be carried over after the user respawns, even if there was ammo left in the Death Machine upon death. This is in stark contrast to how the Death Machine and War Machine work in Black Ops 2 Multiplayer. The Death Machine will also instantly be lost if the user switches to another weapon or killstreak while the Death Machine is active.
The Death Machine is an extremely high damage per bullet weapon. The Death Machine will deal eighty damage per bullet at all ranges, netting a two hit kill. A headshot will instantly kill an opponent at any range. This damage per bullet is incredible and one of the Death Machine's many strengths. The Death Machine also has high penetration power. In combination with the ludicrously high damage per bullet, the Death Machine can potentially get two hit kills through some walls. So long as the Death Machine deals over fifty damage per bullet through a surface, the Death Machine can get a two hit kill through some surfaces.
The Death Machine's rate of fire is extremely high, at 1200 RPM. Only certain SMGs using Rapid Fire can surpass this standalone rate of fire. The Death Machine combines excellent damage per bullet and infinite range with a fantastic rate of fire. The Death Machine is extremely quick to kill opponents as a result.
The Death Machine's accuracy is solid. There are no iron sights to speak of, as aiming the Death Machine will simply spool up the gun. The user has a unique aiming reticle that indicates the user's point of aim. This reticle is absent in Hardcore game types, so users will have to get a feel for where their exact point of aim is. The Death Machine's recoil per shot is very soft, with recoil values of 40 in all directions. Not only is the recoil per shot small, but the recoil profile is completely self-centering. Dampening the Death Machine's accuracy is a centerspeed of 1500. While not a horrible value on its own, it's not nearly large enough for a weapon firing at 1200 RPM. As such, the Death Machine can softly drift off of target at times, although the self-centering recoil profile means that this will not happen frequently.
The Death Machine is unique in that it has a delay before it can fire a bullet, since it must be spooled up. It takes 250 milliseconds to spool up the Death Machine. There are two ways to spool up the Death Machine:
1. The user aims down the sight, like they would with other weapons. This will spool up the Death Machine, but will slow the user down to the Death Machine's strafing speed. The Death Machine will spool down when the user ceases to hold the aim down sight button and the Death Machine is not firing. This method allows the user to spool up the Death Machine without immediately firing it. When firing the Death Machine when spooled up in this manner, releasing the aim down sight button while firing will not spool down the Death Machine, although the Death Machine will spool down as soon as the user stops firing. Releasing the aim down sight button while firing removes the main downside of this spool up option, and as such, is the preferred method to spool up the Death Machine.
2. The user fires, like they would hip-fire with other weapons. This will spool up the Death Machine, and when the spool up process is complete, the Death Machine is immediately fired. When spooled up in this manner, the user can still move at the base movement speed instead of the much slower strafe speed that option 1 restricts users to. The downside to spooling up the Death Machine like this is that the Death Machine will spool down as soon as the user stops firing. This option is often used when the user is caught off-guard by an enemy and needs to fire immediately.
The Death Machine has odd handling characteristics. The Death Machine allows users to move at 100% of the base speed, but only strafe at 40% of the base speed. The Death Machine is extremely restrictive in terms of movement, as the Death Machine does not allow users to sprint, go into prone, or Dive to Prone. The Death Machine takes 250 milliseconds to spool up. The Death Machine has perfect hip-fire accuracy with no shot spread whatsoever. The Death Machine never has to reload.
The Death Machine has 499 rounds in it when the user first receives it. The Death Machine has no reserve ammunition, meaning users never have to reload. 499 rounds is a ton of ammunition, and it is very likely that the player will die before all 499 rounds are used up. This ammo pool is huge, and it allows the Death Machine to put down tremendous amounts of suppressing fire. Users can make use of it to repel enemies from the user's position.
Several perks will not be of help to the user when using the Death Machine. Hardline is useless since the Death Machine's kills do not contribute to the user's killstreak, and can only contribute to the user's killstreak indirectly, such as by causing a barrel, car, or enemy Claymore to explode. Steady Aim is almost completely useless since the Death Machine has perfect hip-fire accuracy, and the Pro version isn't much better since the Death Machine user can't sprint, thus nullifying the sprint-out advantage Steady Aim Provides. Sleight of Hand is useless, as the Death Machine cannot reload, and the Pro version will not speed up the Death Machine's spool up process. The base version of Warlord is useless as the Death Machine does not have access to any attachments. Marathon is completely useless, as the Death Machine user cannot sprint at all. Users should try to use a class that has none of these perks in use to get the most out of the Death Machine.
Despite it being obtained in Care Packages, along with the Grim Reaper, the chances of obtaining either killstreak are some of the lowest values in the game, being obtainedveryrarely.
Zombies
The Death Machine can be found in the Zombies maps "Five", Ascension, Dead Ops Arcade, Call of the Dead and Moon as a power-up. In power-up form, it appears as a three-dimensional model of the icon for the Rapid Fire attachment. It is easily identifiable, casting a blue glow instead of the usual green.
The Death Machine lasts for 30 seconds with unlimited ammo, and firing it constantly will not affect its duration. Only the player who picks it up gets to use it, with the exception of the completion of the Casimir Mechanism and Cryogenic Slumber Party Easter eggs.
Unlike in Multiplayer, using the ADS button to spin up the Death Machine does not decrease the user's movement speed. It does a great amount of damage to Zombies at early to medium rounds as well as the Pentagon Thief, who is able to steal it from the player. It cannot be Pack-a-Punched.
While equipped, the player cannot switch to other weapons, sprint, go prone, buy guns or Perk-a-Colas, or revive teammates, meaning the player should avoid picking it up if it is not needed. The player can still repair barriers, open doors/clear debris and use the knife. When the power-up is about to expire, a low ammo quote will be heard and the icon will start flashing.
The Death Machine also appears in Dead Ops Arcade as a pick-up. Once the player gets it, the player is able to use it for several seconds or until its ammo runs out. The player that is awarded with "The Fate of Firepower" will be granted a permanent Death Machine that replaces their default M60.
Additionally, on Ascension, the Death Machine can be obtained by all players at the same time, for a total of 90 seconds, when the Casimir Mechanism Easter egg is completed. Also, it can be wielded for 90 seconds on Moon if one complete the Cryogenic Slumber Party.
It also drops when George A. Romero is killed, unless the player has completed the Original Characters Trapped Easter egg, where the Wunderwaffe DG-2 will be dropped. Note that the Death Machine takes about three seconds to draw before being able to fire, and this leaves the player vulnerable. In all maps that have the Death Machine, it should be noted that it loses its effectiveness around round 40. Even in the upper 20's and 30's, it starts losing its power. In this instance, one should only get it as a last resort.
Gallery
A render of the model
The Death Machine
The Death Machine being held
Running with the Death Machine
Firing the Death Machine
"Sparky" written on the side of the Death Machine
The Death Machine in third person
Death Machine covering a SOG unit
Using the Death Machine against a Juggernaut
Death Machine pick-up, as it appears in Dead Ops Arcade
The Power-Up drop in Black Ops Zombies
The Death Machine in Black Ops Zombies
Call of Duty: Black Ops II
The Death Machine in Call of Duty: Black Ops II is a new "future" model, while the Call of Duty: Black Ops Death Machine model appears as the Minigun. The Death Machine gun model is also used on the Call of Duty: Black Ops II Sentry Gun. Players also have the ability to sprint with this weapon.
Campaign
- "High capacity, multi-barreled Gatling gun with an extremely high rate of fire."
- — Description
The Death Machine is available in singleplayer for the loadout selection once the player has completed at least five challenges on "Judgment Day". It has 999 bullets, and does not overheat, unlike the campaign version of its Black Ops counterpart. However, the Death Machine's ammunition can only be replenished via ammo boxes.
Unlike the Minigun, the player can sprint while holding the Death Machine. Both versions lack sights, but the Death Machine has a small amount of zoom when the aim button is used and doing this also spins the barrels; however, as a downside, the movement speed is reduced when using the aim button, unlike the Minigun.
Multiplayer
- "Your own personal handheld Minigun."
- — Description
Unlike in Call of Duty: Black Ops, it is an actual scorestreak and it is not received exclusively from Care Packages, and will last until the player runs out of ammo, rather than ending when the player dies. It requires a scorestreak of 850. The Death Machine can be reactivated after death or deactivated with whatever ammo the player has left. It has less ammo than in Call of Duty: Black Ops, with only 200 rounds.
Players can also sprint while holding it, but the player still cannot go prone with it equipped. Also, when playing game modes with rounds, such as Domination, once a kill has been acquired with the Death Machine, the Death Machine will either be unavailable in the next round, stay at its current ammo, or reset to 200 ammo.
Zombies
The Death Machine makes an appearance in the Zombies map Mob of the Dead. It starts with a 150-round magazine and 300 in reserve. It is only available in the Mystery Box. It is very powerful due to its very high rate of fire and magazine size, but the player is incredibly slow while holding it. In addition, it has an extremely slow reload speed similar to that of light machine guns.
It is advised to use it when stationary and a relatively safe distance away from zombies, as the player can run only slightly faster than them. Double Tap II Root Beer can make the Death Machine even more powerful for this purpose due to the increased damage and rate of fire, although the player should be aware of the increased ammo consumption.
Speed Cola is highly recommended to shorten the reload, and Electric Cherry can help protect the player whilst doing it. As the player cannot aim down the sights whilst using it and it already has very high hipfire accuracy, Deadshot Daiquiri is effectively redundant.
When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Meat Grinder. It holds 550 rounds with 550 in reserve, and gains increased movement and reload speeds. The reloading time is shortened by three seconds. As only one belt is available in reserve, it is highly recommended to exhaust all rounds in the main belt, and finish reloading when picking up Max Ammos.
Death Machine vs Meat Grinder
Death Machine | Meat Grinder | |
---|---|---|
Damage | 220-150 | 350 |
Fire mode | Automatic | Automatic |
Rate of fire | 1200 RPM | 1200 RPM |
Magazine size | 150 | 550 |
Max ammo | 300+150 | 550+550 |
Extras | More ammo, larger belt size, faster running speed and reload, higher damage |
Gallery
The Death Machine's model
The Death Machine in first-person view
Scorestreak menu icon of the Death Machine
Unused pick-up icon. The in-game icon only seen in campaign is that of the first Black Ops' Death Machine.
Call of Duty: Black Ops III
Campaign
The Death Machine appears in the level "Lotus Towers", where it can be picked up and used to take down the Leviathan. A mounted turret version is also available for use in the mission "Rise & Fall".
Nightmares
The Death Machine can be obtained from the Magic Box as well as in the mission Lotus Towers, but it's very rare to obtain from the Magic Box.
Zombies
The Death Machine appears as a power-up in Dead Ops Arcade 2: Cyber's Avengening. Much like the original Dead Ops Arcade, the Death Machine is a very strong weapon and is able to clear large amounts of zombies easily.
As of February 1st, 2016, the Death Machine can be obtained via Death Machine power-up in all Zombies maps. The power-up appears with a blue glow, unlike most power-ups. Much like in the original Black Ops game, the player can use a Death Machine for 30 seconds with unlimited ammunition when acquiring the power-up, but without the ability to interact with most objects on the map or other players (such as repairing barricades or reviving downed players). It appears to have a percentage based damage number, as it is able to kill a zombie with two headshots or just a few bodyshots even on very high (70+) rounds. Much like the Black Ops II version, players can sprint while wielding the Death Machine, although at a very slow pace. Unlike previous games, pressing the aim down sight button does not spool up the Death Machine to ready up for firing, although the spin-up time is low. Additionally, when pressing the weapon switch button, the Death Machine will be stowed away, allowing players to use their normal weapons again. However, this will also cancel the power-up's remaining usage time.
Gallery
First-person view of the Death Machine
The Death Machine in third person
The Death Machine in Zombies
Nikolai wielding the Death Machine in third person in Zombies
Tank Dempsey using the Death Machine in Call of Duty: Black Ops III
Call of Duty: Black Ops 4
- "Adopted by Dempsey with love and affection from a Group 935 armory, the Overkill mini-gun can chop meat and cut daisies with the greatest of ease."
- — Description
The Death Machine, now called the Overkill, is available in the Zombies mode of Black Ops 4 as a Specialist Weapon for the Aether story maps. It is the default Special Weapon for the Devil Dog class.
At level one, Overkill acts exactly the same as the Death Machine in previous games with the added ability to fire through walls and ignoring armor, while reducing movement speed. However, unlike in most other games, the weapon can overheat after prolonged firing, and will fire in short bursts if not stopped. Level two adds a Grenade Launcher attached to the rail with a large blast radius. Level three outfits the gun with the ability to change it into Tactical Nuke, allowing the player to throw the weapon to turn it into a makeshift Nuke, killing zombies instantly and leaving more powerful ones heavily damaged, at the cost of the remaining charge of the weapon.
Cut Power-Up
A new version of the Death Machine power-up was planned to release in Call of Duty: Black Ops 4. Rather than taking the usual appearance of a minigun (a niche fulfilled by the Overkill Special weapon), it would've taken the appearance of a belt-fed machine gun. However, it was never added to the game, with it only remaining in files alongside an unfinished model.
Gallery
First-person view
Third-person view
Dempsey firing the Overkill machine gun
A grenade being fired from the Overkill's Grenade Launcher mode.
The Overkill being thrown to activate the Tactical Nuke
The Overkill's Tactical Nuke going off
Call of Duty: Mobile
- "A hand-held minigun that slowly increases accuracy over time."
- — Description
The Death Machine, formerly called the "Scythe", [2] returns in Call of Duty: Mobile as an Operator Skill.
Multiplayer
It resembles the version from Call of Duty: Black Ops II. It does very high damage to XS1 Goliath scorestreak, killing them in only a few shots. However, this version has a smaller belt size of 120 rounds. Previously, it also had a much slower fire rate, around 700 RPM; however since Season 13, its rate of fire increases gradually during firing.
Battle Royale
In Battle Royale, the Death Machine is only available as a mounted weapon on the Antelope A20 vehicle. It functions similarly to the Multiplayer version, but with lower accuracy and fire rate. It has unlimited ammunition, but can overheat.
The Death Machine on the A20 Antelope being used on an ATV.
Call of Duty: Black Ops Cold War
- "Deadly machine gun with high damage rounds that suppress enemies in the line of fire."
- — In-game description
The Death Machine returns in Call of Duty: Black Ops Cold War.
Campaign
The weapon is usable in the campaign mission "The Final Countdown", under the name M134 Minigun.
Multiplayer
The Death Machine was added to multiplayer as a scorestreak, as part of Season Two content for the game. Caution should be taken while using the Death Machine, as the limited ammo supply of 200 rounds is depleted extremely fast, as even a single trigger pull lasting a full second can drain nearly half the ammo capacity of the weapon. This extremely high rate of fire is to balance out the raw damage compared to previous Death Machines, which is now much higher with the Cold War take on the weapon.
Zombies
The Death Machine appears in Dead Ops Arcade 3: Rise of the Mamaback as a power-up, reusing its Call of Duty: Black Ops III model. The weapon would latter be added to the roster of Support tools within the Mystery Box pool and the Crafting Table as part of the Season Three content, where would retain the Multiplayer design.
Gallery
First-person view
Call of Duty: Vanguard
- "Equips a machine gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted."
- — In-game description
The Deathmachine (referred to as the Frankengun during the Alpha) appears as a Killstreak in Call of Duty: Vanguard. Unlike past games, this depiction takes the form of a non-rotary machine gun loaded with explosive rounds.
Videos
Death Machine in use BO
The Death Machine in action
Death Machine in use Vorkuta BO
Using the Death Machine in Vorkuta
Black Ops 2 Mob of the Dead Death Machine
Trivia
Call of Duty: Black Ops
- In Call of the Dead, the player can still fire the Death Machine on the zipline, and unlike its multiplayer counterpart, it does not disappear after the player lands.
- The Death Machine has the word "Sparky" written on its underside.
- Just behind the front grip there is a plate with writing on it. It reads "AIRCRAFT MACHINE GUN 7.62MM GAU-2B/A", along with some other writing.
- GAU-2B/A is the United States Air Force designation name for the M134 Minigun.
- There is an unusable Death Machine located on some shelves in the weapons lab along with an unusable Ray Gun, Thundergun, and Winter's Howl in the weapons lab on "Five".
- Obtaining Double Tap Root Beer will increase the Death Machine's rate of fire.
- The player wielding the Death Machine can still knife in Zombies.
- The Death Machine is incorrectly stated to have 1000 rounds in campaign in the official guidebook for Black Ops. It also classifies the weapon as a WMD.
Call of Duty: Black Ops II
- The Scorestreak menu icon for the Death Machine is mirrored.
- On the left side of the Death Machine, it reads: Peacemaker V-32 Date: 04 02 013 Serial: 0877181212 Code: SFW. The numbers are difficult to see because of their size.
- In Mob of the Dead, sprinting with the Death Machine is about as fast as the speed of a zombie past round 10. Upgrading the Death Machine will allow the player to move faster.
- The spooling-up sound is different between the XBOX 360 and Playstation 3 versions of the game.
- The Death Machine being unlocked in the level "Judgement Day" is a direct reference toTerminator 2: Judgement Day, in a scene where the T-800 fires upon a squadron of police officers at the Cyberdyne building from a window, using a M134 Minigun.
- When using a Death Machine in multiplayer, the player can't pick up Scavenger bags to resupply other weapons or grenades.
- If players use other manually-controlled scorestreaks like Hellstorm when holding a Death Machine, then get enough points for another Death Machine with that scorestreak, the original one's ammo will be refilled.
- Because the new Death Machine has overwritten the old one players are using.
- This won't happen if the first Death Machine is taken from a Care Package, as Care Package scorestreaks are placed at different slots.
- There are rails mounted on the Death Machine to fit optical sights, although the weapon is hip-fire only.
Call of Duty: Ghosts
- In the Extinction mode, the portable Minigun is referred to as the "Death Machine".
References
- ↑ As seen in Sharpshooter
- ↑ https://blog.activision.com/call-of-duty/2019-11/The-Operator-Skills-of-Call-of-Duty-Mobile
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Attachments | Optics: ACOG Scope (Swarovski Scope) · EOTech Sight · Hybrid Optic · Infrared Scope · Iron Sight · Low Power Scope · Millimeter Scanner · Red Dot Sight · Reflex Sight · Scope · Sniper Scope · Target Finder · Variable Zoom |
Misc | Bayonet · Brass Knuckles · Dragon Wings · Dynamite · FlaK 88 · Flamethrower · Flashlight · Gas Mask · Golden Helmet · GP-25 · Makarov · Margwa Head · Mask · Mortar Round · Oil Drum · Panzersoldat Claw Helmet · Sabertooth · Skorpion · Smoke Grenade · Snub Nose · Syrette · Throwing Knife · Type 92 · Upgraded weapons · Valkyrie Drone Hat |
Console Commands weapons | Default Weapon · Dirty Harry · Mosin-Nagant · N° 74 ST · Nambu · Smoke Grenade · Tabun Gas · Tokarev TT-33 · Walther P38 |
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Games | Main: Call of Duty: World at War · Call of Duty: Black Ops · Call of Duty: Black Ops II · Call of Duty: Black Ops III · Call of Duty: Black Ops 4 · Call of Duty: Black Ops Cold War · Call of Duty: Vanguard |
Maps | World at War: Nacht der Untoten · Verrückt · Shi No Numa · Der Riese |
Playable Characters | World at War: |
Non-Playable Characters | Demonic Announcer · Ludvig Maxis · Sophia · Peter McCain · H. Porter · Fluffy · Gersh · Yuri Zavoyski/Pentagon Thief · Harvey Yena · Pablo Marinus · Gary · Brock · Schuster · Groph · Bus Driver · George Barkley · Stanley Ferguson · Arthur · Shadowman · Wolf King · Lehmkuhl · Monty · Alistair Rhodes · Oracle · High Priest · Remus · Tiberius · Catherine · Perseus · Mackenzie Carver · Elizabeth Grey · Oskar Strauss · Raptor One · Orlov · Pavel Lazarev · Kazimir Zykov · Pyotr · Aleksandra Valentina · William Peck · Sergei Ravenov · Medvedev · Ulrich Vogel · Lukas Kurtz · Gorev · Lev Kravchenko · Notso Fluffy · Hugo Jager · The Forsaken · Gabriel Krafft · Wolfram Von List · Kortifex · Sparagmos · Norticus · Inviktor · Saraxis · Bellekar |
Factions | Main Groups: USMC · Red Army · Imperial Japanese Army · Wehrmacht · Group 935 · Ascension Group · CIA · CDC · The Flesh · Alcatraz Guards · Alcatraz Prisoners · Broken Arrow · Division 9 · The Order · Requiem · Omega Group · BND · Projekt Endstation · Die Wahrheit |
Quests/Easter Eggs | Normal: Fly Trap · Casimir Mechanism · Stand-in · Ensemble Cast · Time Travel Will Tell · Richtofen's Grand Scheme · Tower of Babble · High Maintenance · Pop Goes the Weasel/No One Escapes Alive · Mined Games · Little Lost Girl · Apocalypse Averted · My Brother's Keeper · Seeds of Doubt · Love and War · For The Good Of All · A Better Tomorrow · Abandon Ship · Venerated Warrior · Most Escape Alive · Cold War Remedy · Trial by Ordeal · Greek Tragedy · Electromagnetic Awakening Party · Salvation Lies Above · Seal the Deal · Maxis Potential · Ravenov Implications · Entrapment · Tin Man Heart · Pyrrhic Victory |
Quest Items | Vril Device · Focusing Stone · Vril Sphere · Navcard · Warden's Key · Gramophone · Summoning Key · Gateworm · Code Cylinder · Dragon Egg · Blood Vials · Sentinel Artifacts · Elemental Shard · Vril Vessel · Agarthan Device |
Wonder Weapons | Ray Gun · Wunderwaffe DG-2 · Thundergun · Winter's Howl · V-R11 · Scavenger · 31-79 JGb215 · Wave Gun · Sliquifier · Blundergat · Ray Gun Mark II · Paralyzer · Elemental Staffs (Ice · Fire · Wind · Lightning) · Apothicon Servant · Wrath of the Ancients · KT-4 · GKZ-45 Mk3 · Kraken · Death of Orion · Alistair's Folly · Savage Impaler · Hand of Gaia · Hand of Charon · Hand of Hemera · Hand of Ouranos · Tundra Gun · Decompressive Isotopic Estrangement Machine · Reactorniy Avtomat-Izluchatel Kuhlklay-84 · Conversion-Ready Binary Repeater-Standard · Chrysalax |
Buildables | "Five": Electro-Shock Defenses |
Enemies | Normal: Zombie · Hellhound · Crawler Zombie · Pentagon Thief · Space Monkey · George A. Romero · Zombie Monkey · Napalm Zombie · Shrieker Zombie · Astronaut Zombie · Avogadro · Denizen · Jumping Jack · Brutus · Ghost · Edward Richtofen · Crusader Zombie · Templar Zombie · Panzer Soldat · Margwa · Parasite · Keeper · Insanity Elemental · Shadowman · Skeleton · Thrasher · Spiders · Giant Spider · Giant Thrasher · Valkyrie Drone · Russian Mangler Soldier · Electrified Zombie · Dragon · R.A.P.S. · Modified Manticore Mech (Nikolai Belinski) · Apothicon · Furies · Catalyst · Stoker · Tiger · Marauder · Destroyer · Fury · Wrath · Blightfather · Nosferatus · Werewolf · Crimson Nosferatu · Shadow Werewolf · Spartoi · Gegenees · Corrupted Pegasus · Zombie Warlord · Jolting Jack · Nova 6 Bomber · Lightning Hound · A.D.A.M · Megaton · Plaguehound · Heavy Zombie · Mimic · Armored Zombie · Orda · Tempest · Krasny Soldat · Disciple · Tormentor · Aleksandra Valentina · Abomination · The Forsaken · Sturmkrieger · Boom Schreier |
Utilities | Mystery Box · Sniper Cabinet · Power Switch · Electro-Shock Defenses · Flogger · Zipline · MTD · Mainframe · Pack-a-Punch Machine · Elevator · Turret · Fire Pit · Lunar Lander · Flinger · Ice Slide · Water Slide · Mine Cart · Geyser · Reservoir Trap · Gravity Lift · Bus · Weapon Locker · Bank · NAV Table · Gondola · Fan Trap · Acid Trap · Tower Trap · Voltmeter · Number Pad · Booze · Candy · Mark IV Tank · 115 Generators · Rituals of the Ancients · Shovel · Golden Helmet · GobbleGum · Liquid Divinium · Tram · Chain Trap · Death Ray · Wundersphere · Gate Trap · Fan Trap · Propeller Trap · Sewer Pipe · Trials of the Ancients · Gigant Finger Trap · Gigant Eye Beam Trap · Flinger Trap · Trials · Bridge · Groph Pod · Elixirs · Exfil · Crafting Table · Ammo Cache · Aether Reactor · Rampage Inducer · Altar of Covenants |
Perk-a-Cola | Classic: Quick Revive · Double Tap Root Beer · Speed Cola · Juggernog · Stamin-Up · PhD Flopper · Deadshot Daiquiri · Mule Kick · Tombstone Soda · Who's Who · Electric Cherry · Vulture Aid · Der Wunderfizz · Widow's Wine · Elemental Pop · Death Perception · PhD Slider |
Power-Ups | Normal: Carpenter · Max Ammo · Insta-Kill · Nuke · Double Points · Death Machine · Fire Sale · Bonfire Sale · Random Perk · Lightning Bolt · Bonus Points · Zombie Flesh · Cure · Zombie Blood · Blood Money · Empty Perk Bottle · Tram Fuse · Seed · Odin Drop · Full Power · Max Armor |
Miscellaneous | Agartha · Afterlife · Air Lock · Centrifuge · Cerberus · Character Dolls · Civil Protector · Dark Aether · DEFCON · Dragon · Dragon Wings · Egg Bowl · Element 115 · Excavator · FlaK 88 · Fumigator · Giant Robot · Hacker · Harvest Pod · Kronorium · Margwa Head · Mark of the Beast · Mask · Maxis Diary · M.P.D. · Mud-Pit Maze · Multiverse · Panzersoldat Claw Helmet · Persistent Upgrades · P.E.S. · Points · Punji Stakes · Redins Rally · Rituals · Shadows of Evil The Ride · Teddy Bear · Upgraded weapons · Weapon Kits · Valkyrie Drone Hat |
Quotes | Verrückt · Shi No Numa · Der Riese · Kino der Toten · "Five" · Ascension · Call of the Dead · Shangri-La · Moon · TranZit · Nuketown Zombies · Die Rise · Mob of the Dead · Buried · Origins · Shadows of Evil · The Giant · Der Eisendrache · Zetsubou No Shima · Gorod Krovi · Revelations · IX · Blood of the Dead · Classified · Dead of the Night · Alpha Omega |
Musical Easter Eggs and Soundtracks | "Damned" (Re · 100ae · 3 · Echoes of the) · "WTF" · "Undone" · "Lullaby for a Dead Man" · "The One" · "Beauty of Annihilation" (The Giant Remix) · "115" · "Won't Back Down" · "Abracadavre" · "Abra Macabre" · "A Slight Chance of Zombies" · "Clockwork Squared" · "Raining Teddy Bears" · "Zombies Don't Surf" · "A Cold Wind Blows" · "Not Ready to Die" · "Paraphony" · "Samantha's Lullaby" (Magic Mix) · "Pareidolia" (8-bit) · "Coming Home" (8-bit) · "Nightmare" · "Voice In Your Head" · "Carry On" · "Imma Try It Out" · "Carrion" · "Lovesong for a Deadman" · "We All Fall Down" · "Rusty Cage" · "Where Are We Going" · "Always Running" · "Archangel" · "Shepherd of Fire" · "Aether" · "Snakeskin Boots" (Instrumental) · "Cold Hard Cash" · "Dead Again" (Theatrical) · "Requiem" · "Dead Flowers" · "Dead Ended" · "Ace of Spades" · "Samantha's Sorrow" · "The Gift" · "Remember Forever" · "Mad Hatter" · "Drowning" · "Shockwave" · "Mystery" · "Stormbound" · "I Am The Well" · "A Light from the Shore" · "Alone" · "Lost" · "Amerika Infiltration" · "Brave" · "Amoeba" · Samantha's Ballad |
Areas within Maps | Dead Ops Arcade Locations: Island · Courtyard · Prison · Cave · Marketplace · Urban · Street · Facility · Forest · Tropical Forest · The Armory · The Bonus Room |
Gametypes | Survival · Grief · Turned · TranZit · Rush · Gauntlet · Onslaught · Jingle Hells · Cranked · Outbreak · Containment |
The Room of Fate (Dead Ops Arcade) | The Fate of Firepower · The Fate of Furious Feet · The Fate of Fortitude · The Fate of Friendship |
Central Intelligence Agency Data System | Servers: Dreamland · DerRiese Server |
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Pistols | Five-seven · Tac-45 · B23R · Executioner · KAP-40 |
Shotguns | Remington 870 MCS · S12 · KSG · M1216 |
Submachine Guns | MP7 · PDW-57 · Vector K10 · MSMC · Chicom CQB · Skorpion EVO · Peacekeeper (Revolution DLC) |
Assault Rifles | MTAR · Type 25 · SWAT-556 · FAL OSW · M27 · SCAR-H · SMR · M8A1 · AN-94 |
Sniper Rifles | SVU-AS · DSR 50 · Ballista · XPR-50 |
Light Machine Guns | Mk 48 · QBB LSW · LSAT · HAMR |
Launchers | SMAW · FHJ-18 AA · RPG |
Specials | Assault Shield · Ballistic Knife · Crossbow · Combat Knife · Death Machine · War Machine |
Unobtainable Items | M9 · USP .45 · M16A4 · AK-74 · L85 · Thumper · Flare Pistol · Karambit Knife · Baseball Bat · Katana · Snub Nose · Duster Stock · Willy Pete · Bayonet |
Lethals | Frag Grenade · Combat Axe · Semtex · C4 · Bouncing Betty · Claymore |
Tacticals | Smoke Grenade · Concussion Grenade · EMP Grenade · Sensor Grenade · Flashbang · Shock Charge · Black Hat · Tactical Insertion · Trophy System |
Access Kit Items | Equipment: Animal Trap · AT Mine · Molotov Cocktail · Nightingale · M29 Mortar Shell · Strobe Grenade · Kinetic Strike Weapon |
Wonder Weapons | Ray Gun · Sliquifier · Blundergat · Ray Gun Mark II · Paralyzer · Staff of Ice · Staff of Fire · Staff of Wind · Staff of Lightning |
Melee Weapons | Knife · SOG Knife (SP) · Axe (SP) · Bowie Knife (ZM) · Galvaknuckles (ZM) · Shiv (ZM) · BRAAAINS... (ZM) |
Zombies Buildables | Turbine · Zombie Shield · Turret · Electric Trap · Trample Steam · Subsurface Resonator · Head Chopper · Maxis Drone |
Attachments | ACOG Sight · EOTech Sight · Reflex Sight · Hybrid Optic · Target Finder · Iron Sight · Dual Band Scope · Millimeter Scanner · Variable Zoom · Extended Clip · Select Fire · Fast Mag · FMJ · Rapid Fire · Quickdraw Handle · Adjustable Stock · Tri Bolt · Suppressor · Long Barrel · Dual Wield · Ballistics CPU · Laser Sight · Grip · Tactical Knife · Grenade Launcher ( M320, GP-25, M203 (SP/ZM) ) |
Miscellaneous | Binoculars · Celerium · Cratering Charge · Data Glove Paired · Default Weapon · DShK · Explosive Tip · Flare · Garrote Wire · Glider Wings · M2 · Menendez's Locket · Mortar · Nano Gloves · Network Intruder · Nitrogen Tanks · Parachute · Phalanx CIWS · SAM Turret · Shovel · Syrette · Upgraded weapons · Wingsuit · Ziggy · Zombie Flesh · Air Support Marker · Gas Mask · CLAW Flamethrower · Tear Gas |
Cut | Commando · M4A1 · RX4 Storm · TAR-21 · Type 95 · DTSRS · XM25 · Strela-3 |
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Campaign Perks | Access Kit · FMJ · Hardness · Longer Sprint · Ammo Pickup · Hold Breath · Fast Hands · Quickdraw · Climber · Adjustable Stock · Throwback · Hip Accuracy · Fast Mag |
Tier 1 Perks | Lightweight · Hardline · Blind Eye · Flak Jacket · Ghost |
Tier 2 Perks | Toughness · Cold Blooded · Fast Hands · Hard Wired · Scavenger |
Tier 3 Perks | Dexterity · Extreme Conditioning · Engineer · Tactical Mask · Dead Silence · Awareness |
Wildcards | Primary Gunfighter · Secondary Gunfighter · Overkill · Perk 1 Greed · Perk 2 Greed · Perk 3 Greed · Danger Close · Tactician |
Scorestreaks | 425: UAV 450: RC-XD · 525: Hunter Killer Drone · 550: Care Package · 600: Counter-UAV · 650: Guardian · 700: Hellstorm Missile · 750: Lightning Strike · 800: Sentry Gun · 850: Death Machine · 900: War Machine · 975: Dragonfire · 1000: A.G.R. · 1100: Stealth Chopper · 1200: Orbital VSAT · 1250: Escort Drone · 1300: EMP Systems · 1400: Warthog · 1500: Lodestar · 1600: VTOL Warship · 1700 K9 Unit · 1900: Swarm |
Sharpshooter Killstreaks | 1: Toughness · 2: Lightweight · 3: Extreme Conditioning · 4: X2 Score |
Cut Campaign Perks | Intruder · Lockbreaker |
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Submachine Guns | Kuda · VMP · Weevil · Vesper · Pharo · Razorback · HG 40 (Update) · DIY 11 Renovator (Update) · HLX 4 (Update) · PPSh (Update) · AK-74u (Update) · XMC (Update) · Sten (Update) |
Assault Rifles | KN-44 · XR-2 · HVK-30 · ICR-1 · Man-O-War · Sheiva · M8A7 · MX Garand (Update) · FFAR (Update) · Peacekeeper MK2 (Update) · LV8 Basilisk (Update) · M16 (Update) · Galil (Update) · KVK 99m (Update) · M14 (Update) |
Shotguns | KRM-262 · 205 Brecci · Haymaker 12 · Argus · Banshii (Update) · Olympia (Update) |
Light Machine Guns | BRM · Dingo · Gorgon · 48 Dredge · R70 Ajax (Update) · RPK (Update) |
Sniper Rifles | Drakon · Locus · P-06 · SVG-100 · RSA Interdiction (Update) · DBSR-50 (Update) · XPR-50 (Update) · Dragoon (Update) |
Pistols | MR6 · RK5 · L-CAR 9 · Marshal 16 (Update) · Rift E9 (Update) · 1911 (Update) |
Launchers | XM-53 · BlackCell · L4 Siege (Update) · MAX-GL (Update) |
Melee (standalone) | Combat Knife |
Special | NX ShadowClaw (Update) · D13 Sector (Update) · Ballistic Knife (Update) |
Specialist Weapons | Gravity Spikes · Sparrow · Tempest · War Machine · Annihilator · H.I.V.E. · Scythe · Ripper · Purifier |
Attachments | Optics: Recon Sight · Reflex Sight · Thermal · Varix 3 · ELO · BOA 3 |
Other melee weapons | Fists · Knife (ZM) · Bowie Knife (ZM) · Plunger (ZM) · Sickle (ZM) |
Lethal | Frag · Semtex · Thermite · C4 · Trip Mine · Combat Axe |
Tactical | Concussion · Flashbang · EMP Grenade · Smoke Screen · Trophy System · Shock Charge · Black Hat |
Wonder Weapons | Ray Gun · Apothicon Servant · Wunderwaffe DG-2 · Wrath of the Ancients · KT-4 · GKZ-45 Mk3 · Thundergun · Ray Gun Mark II · 31-79 JGb215 · Wave Gun · Staff of Ice · Staff of Fire · Staff of Wind · Staff of Lightning |
Zombies Buildables | Rocket Shield · Zombie Shield · Gas Mask · Guard of Fafnir · Maxis Drone |
Unobtainable weapons | M27 · Remington 870 MCS · MP7 · HAMR · KAP-40 · Remington New Model Army · Assault Shield |
Specialist Abilities | Overdrive · Vision Pulse · Glitch · Kinetic Armor · Combat Focus · Rejack · Psychosis · Active Camo · Heat Wave · Rogue (Update) · Gambler (Update) |
Miscellaneous | Astoth Arbzorak · Uplink Drone · Axe · Claymore · Direct Neural Interface · Directed Energy Air Defense · FlaK 88 · Flare · Kill Counter · KN Weapons Platform · LRAD · MG42 · MG34 · Panzerschreck · Default Weapon · Molotov Cocktail · Throwing Knife · Mortar Round · P.E.S. · Vril Generator · Focusing Stone · Shovel · Golden Helmet |
Cut | Attachment: Sniper |
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Assault Rifles | ICR-7 · Rampart 17 · KN-57 · VAPR-XKG · Maddox RFB · Grav · SWAT RFT (Absolute Zero Update) · Peacekeeper (Days of Summer Event) · AN-94 (Dark Divide Update) · Echohawk Dual Bore (Dark Divide Update) |
Submachine Guns | MX9 · GKS · Spitfire · Cordite · Saug 9mm · Daemon 3XB (Absolute Zero Update) · Switchblade X9 (Grand Heist Update) · VMP (Dark Divide Update) · MicroMG 9mm (Dark Divide Update) |
Tactical Rifles | Auger DMR · ABR 223 · Swordfish · S6 Stingray (Days of Summer Event) · M16 (Apocalypse Z: Survivors Update) |
Light Machine Guns | Titan · Hades · VKM 750 · Tigershark (Spectre Rising Update) |
Sniper Rifles | Paladin HB50 · Outlaw · SDM · Koshka · Vendetta (Days of Summer Event) · Locus (Days of Summer Event) · Havelina AA50 (Apocalypse Z: Survivors Update) |
Pistols | Strife · RK 7 Garrison · Mozu · KAP 45 (Barbarians Special Event) |
Shotguns | MOG 12 · SG12 · Rampage (Grand Heist Update) · Argus (Apocalypse Z Update) |
Launchers | Hellion Salvo |
Melee (standalone) | Combat Knife · Secret Santa (Absolute Zero Update) · Slay Bell (Absolute Zero Update) · Cha-Ching (Grand Heist Update) · Home Wrecker (Grand Heist Update) · Nifo'oti (Spectre Rising Update) · Rising Tide (Days of Summer Event) · Backhander (Apocalypse Z Update) · Full Stop (1.23 Update) · Series 6 Outrider (Dark Divide Update) · Eye of Apophis (Dark Divide Update) |
Special | Ballistic Knife (Days of Summer Event) · Reaver C86 (Apocalypse Z Update) |
Specialists | Weapons: War Machine · Ballistic Shield · Purifier · Tempest · Grav Slam · Annihilator · Sparrow · Shadow Blade · Scythe |
Equipment | Regular: Trophy System · Molotov · Frag · Concussion Grenade · Combat Axe |
Other melee weapons | Fists · Knife (ZM) · Galvaknuckles (ZM) |
Attachments (MP) | Optics: Iron Sights · ELO · Reflex · Dual Zoom · Threat Detector · Holographic · Recon · NVIR · Compact Scope · Fast Lock |
Operator Mods | Dragon Breath · Stiletto Knife · Bayonet · Double Tap · Quad Shot · Strelok · Echo Fire · Wild Fire · Belt-Feed · Repeater · Penta Burst · Skull Spliter · Dual Wield · Fat Barrel · Cross Bar · Oppressor · Bolt Cylinder · Strobe Light · Burst Rush · Bipod · Impact Blast |
Wonder Weapons | Ray Gun · Kraken · Death of Orion · Blundergat · Winter's Howl · Alistair's Folly · Savage Impaler · Hand of Gaia · Hand of Charon · Hand of Hemera · Hand of Ouranos · Ray Gun Mark II · Thundergun · Tundragun · Wunderwaffe DG-Scharfschütze |
Buildables | Distillation Kit · Acid Trap · Acid Gat Kit · Electro-Shock Defenses · Teleporter Signal Amplifier · Heat Pack · Dynamite |
Unusable Weapons | Brass Knuckles · Baseball Bat · Spiked Bat · AK-47 · KN-44 · Dragunov · RPG-7 · 1911 · Remington New Model Army · Mauser C96 · Stielhandgranate |
Cut Weapons | KN-44 · LV8 Basilisk · FFAR · Kuda · HLX 4 · M8A7 · Drakon · MR6 · KRM-262· 205 Brecci · XM-53 |
Cut Attachments | Tritium Sight · AP Rounds · Uber · Millimeter Scanner · Steel Pellets · Slug Shot · Hybrid Optic |
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Weaponry | Ray Gun · Wunderwaffe DG-2 · Thundergun · Winter's Howl · V-R11 · Scavenger · 31-79 JGb215 · Wave Gun · Thrustodyne Aeronautics Model 23 · Sliquifier · Blundergat · Ray Gun Mark II · Paralyzer · Elemental Staffs (Ice · Fire · Wind · Lightning) · Apothicon Servant · Wrath of the Ancients (Storm · Demon Gate · Rune Prison · Wolf Howl) · KT-4 · GKZ-45 Mk3 · Magmagat · Kraken · Death of Orion · Alistair's Folly · Savage Impaler · Hand of Gaia · Hand of Charon · Hand of Hemera · Hand of Ouranos · Ray Gun Mark II-V · Ray Gun Mark II-X · Ray Gun Mark II-Y · Ray Gun Mark II-Z · Wunderwaffe DG-Scharfschütze · Tundragun · Decompressive Isotopic Estrangement Machine · Reactorniy Avtomat-Izluchatel Kuhlklay-84 · Conversion-Ready Binary Repeater-Standard · Chrysalax |
Specialist | Apothicon Sword · Ragnarok DG-4 · Skull of Nan Sapwe · Gauntlet of Siegfried · Chakrams of Vengeance · Hammer of Valhalla · Scepter of Ra · Viper and Dragon · Hellfire · Ragnarok DG-5 · Overkill · Path of Sorrows |
Equipment, Lethals and Tacticals | Monkey Bomb · Gersh Device · Matryoshka Dolls · Quantum Entanglement Device · Hell's Retriever · Time Bomb · Hell's Retriever · G-Strike · Li'l Arnie · Spider Bait · Dragon Strike · Homunculus · Pegasus Strike · Samantha's Music Box |
Melee | Golden Spork · One Inch Punch · Golden Spork Knife · Stake Knife |
Attachment | Sekhmet's Vigor |
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Assault Rifles | M4 · AK117 · AK-47 · Type 25 · ASM10 · BK57 · LK24 · M16 · ICR-1 (Season 2) · Man-O-War (Season 2) · HBRa3 (Season 3) · KN-44 (Season 4) · HVK-30 (Season 5) · DR-H (Season 8) · Peacekeeper MK2 (Season 13) · FR .556 (2021 Season 1) · AS VAL (2021 Season 2) · CR-56 AMAX (2021 Season 5) · M13 (2021 Season 8) · Swordfish (2021 Season 9) |
Sniper Rifles | DL Q33 · M21 EBR · Arctic .50 · XPR-50 · Locus (Season 2) · Outlaw (Season 6) · NA-45 (Season 11) · Rytec AMR (2021 Season 6) · SVD (2021 Season 10) |
Light Machine Guns | RPD · M4LMG · UL736 · S36 · Chopper (Season 7) · Holger 26 (2021 Season 4) · Hades (2021 Season 7) |
Submachine Guns | RUS-79U · PDW-57 · HG 40 · Chicom · MSMC · Razorback (Season 2) · Pharo (Season 2) · GKS (Season 5) · Cordite (Season 6) · QQ9 (Season 7) · Fennec (Season 11) · AGR 556 (Season 12) · QXR (Season 13) · PP19 Bizon (2021 Season 3) · MX9 (2021 Season 6) · CBR4 (2021 Season 10) |
Shotguns | BY15 · Striker · HS2126 · HS0405 · KRM 262 (Season 3) · Echo (Season 10) · R9-0 (2021 Season 8) |
Marksman Rifles | Kilo Bolt-Action (Season 9) · SKS (2021 Season 1) · SP-R 208 (2021 Season 2) · MK2 (2021 Season 4) |
Pistols | MW11 · J358 · .50 GS (Season 12) · Renetti (2021 Season 3) · Shorty (2021 Season 5) · Crossbow (2021 Season 7) |
Melee | Base Melee (Karambit · Ice Axe) · Knife · Axe (Season 2) · Baseball Bat (Season 3) · Katana (Season 6) · Shovel (2021 Season 2) · Sickle (2021 Season 4) · Wrench (2021 Season 6) · Machete (2021 Season 6) · Prizefighters (2021 Season 7) · Nunchuks (2021 Season 10) |
Launchers | SMRS · FHJ-18 · Thumper (2021 Season 9) |
Operator Skills | Purifier · Death Machine · War Machine · Tempest · Transform Shield · Sparrow · Gravity Spikes (Season 2) · H.I.V.E. (Season 4) · Annihilator (Season 6) · Shadow Blade (Season 8) · Equalizer (Season 10) · Ballistic Shield (Season 12) · Gravity Vortex Gun (2021 Season 1) · Bull Charge (2021 Season 3) · K9-Unit (2021 Season 5) · Kinetic Armor (2021 Season 7) · TAK-5 (2021 Season 9) |
Attachments | Muzzle: OWC Light Suppressor · Tactical Suppressor · Monolithic Suppressor · RTC Huge Suppressor · Agency Suppressor · Marauder Suppressor · OWC Light Compensator · RTC Compensator · Infantry Compensator · RTC Muzzle Brake · RTC Light Muzzle Brake · MIP Light Muzzle Brake · Flash Guard · MIP Flashguard · MIP Light Flash Guard · YKM Light Flash Guard · Breacher Device · OWC Eliminator · Choke Barrel: Various (YKM Integral Suppressor Light · YKM Integral Suppressor · MIP Light Barrel (Short) · MIP Light · MIP Extended Light Barrel · MIP Steady · OWC Ranger · OWC Marksman · RTC Extended Light Barrel · Rapid Fire Barrel · Built-In Silence Barrel · Long-Range Barrel · Sawed-Off Barrel · Extended Barrel · Light Barrel (Long) · Light Barrel (Short)) Bowstring: 16 Bowstring · 28 Bowstring Limb: Customized Limb · Enhanced Limb · Heavy Limb Optic: Classic Red Dot Sight · Red Dot Sight 1 · Red Dot Sight 2 · Red Dot Sight 3 · Red Dot Sight 4 · Red Dot Sight 5 · Red Dot Sight 6 · Classic Holographic Sight · Holographic Sight 1 · Holographic Sight 2 · Holographic Sight 3 · Tactical Scope · 3X Tactical Scope 1 · 3X Tactical Scope 2 · 3X Tactical Scope 3 · 4X Tactical Scope · OWC 4.4X Tactical Scope · RTC 4.4X Tactical Scope · 6X Tactical Scope 2 · 6X Tactical Scope 3 · Thermal Scope (BR only) Stock: Various (YKM Light Stock · YKM Combat Stock · MIP Strike Stock · MIP Stalker Stock · RTC Steady Stock · OWC Skeleton Stock · OWC Ranger Stock · Light Weight Stock · Marathon Stock · Agile Stock · No Stock) Rear Grip: Stippled Grip Tape · Granulated Grip Tape · Rubberized Grip Tape · Rustle Grip Tape · Sturdy Grip Tape · Firm Grip Tape · Non-slip Foregrip · Handmade Grip Tape · Shoulder Stock - Tactical · Shoulder Stock - Wood Bolt: Light Bolt · Heavy Bolt · Sticky Grenade Bolt · Thermite Bolt · Gas Grenade Bolt Ammunition: Extended Mag · Large Extended Mag · 8 Round Reload · 9 Round Reload · 10 Round Reload · 12 Round Reload · 13 Round Reload · 15 Round Extended Mag · 16 Round Extended Reload Case · 18 Round Reload · 20 Round Reload · 28 Round Extended Reload Case · 30 Round Reload · 33 Round Extended Mag · 35 Round Extended Mag · 36 Round Extended Mag · 38 Round Extended Mag · 39 Round Extended Mag · 40 Round Reload · 44 Round Extended Mag · 45 Round Extended Mag · 46 Round Extended Mag · 48 Round Extended Mag · 50 Round Extended Mag · 60 Round Extended Mag · 75 Round Belt · 80 Round Extended Mag · 100 Round Belt · 120 Round Reload · 150 Round Belt · 200 Round Belt · Light Mag · Fast Reload · Fast Extended Mag · Double Stack Mag · 30 Round Fast Reload · 32 Round Fast Reload · 36 Round Fast Reload · 38 Round Fast Reload · 40 Round Fast Reload · 42 Round Fast Reload · 45 Round Fast Reload · 50 Round Fast Reload · 84 Round Hybrid Mag · Hybrid Mag for MX9 · Stopping Power Reload · MIP Stopping Power Reload · OWC Stopping Power Reload · Large Caliber Ammo · Halberd Mag · .300 RTC 30 Round Reload · .300 RTC Double Stack 40 Round · .300 5 Round Reload · .338 5 Round Reload · 15 Round FMJ · 25 Round OTM Mag · 30 Round OTM Mag · 10mm 30 Round Reload · 5.45 Caliber Ammo · 30 Round 5.56mm Mag · 60 Round 5.56mm Reload · 7.62 40 Round Reload · M67 Ammo · .30 - 30 Ammo · Thermite Reload · FF Birdshot · Tube Extension · Slug Reload · Fragment Ammo · High Explosive Ammo · Electromagnetic Ammo · Holger-26C Lightweight Polymer Mag · Holger-26K Double-Stack Carbine Mag · 25x59mm Explosive Mag · 25x59mm Thermite Mag Trigger Action: Match Grade Trigger · Heavy Duty Trigger · Lightweight Trigger Smoothbore: MFT Heavy Smoothbore · MFT Ultra Light Smoothbore · MFT Urban Combat Guard: OWC Stable · OWC Commander · OWC Slim Underbarrel: Foregrip · Strike Foregrip · Merc Foregrip · Operator Foregrip · Ranger Foregrip · Tactical Foregrip A · Tactical Foregrip B · Elite Foregrip · OWC Foregrip · Infiltrator Foregrip · Patrol Foregrip · Field Agent Foregrip · RTC Speed Foregrip · Piranha Foregrip · Quickdraw · Bipod · Heavy Handle · Crossbar · Stippled Fore Grip Tape · Granulated Fore Grip Tape · Rubberized Fore Grip Tape · Tactical Guard · Steady Guard Laser:RTC Laser 1mW · 1mW Steady Aim Laser · MIP Laser 5mW · 5mW Combat Laser · OWC Laser - Tactical · Aim Assist Laser · YKM Laser - Ranger · RTC Laser - Merc |
Gun Mods (Battle Royale) | Extended Mag · Long Range · Long Barrel · Vertical Recoil Control · Lateral Recoil Control · Fast ADS · Hip Fire Boost · Precise Shot · Sniper Expert |
Ammunition Types (Battle Royale) | Heavy Ammo · Light Ammo · Sniper Ammo · Shotgun Ammo · Rockets · Ballistic Expert |
Lethal | Frag Grenade · Trip Mine · Sticky Grenade · Molotov Cocktail · Combat Axe (Season 3) · Thermite (Season 9) |
Tactical | Smoke Grenade · Flashbang Grenade · Concussion Grenade · Trophy System · EMP · Cryo Bomb (Season 6) · Tactical Insertion (Attack of the Undead) (Season 7) · Gas Grenade (2021 Season 1) · Heartbeat Sensor (2021 Season 4) · Flash Drone (2021 Season 9) |
Manufacturers | MAEVWAT Precision Industry · RAFINA Image & Precision · OWC · RTC · MIP · YKM · Compagnie Generale Sevier |
Miscellaneous | Air Support Marker · Artillery Marker · Flare · Parachute · Wingsuit · Zipline · Sensor Dart · Toy Bomb · Browning M2 · Night Vision Goggles · Welding Gun |
Removed | Ray Gun · Flashlight Mods |
Unreleased | 48 Dredge · Tracker Rifle · MORS · Storm Ball |
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Assault Rifles | XM4 · AK-47 · Krig 6 · QBZ-83 · FFAR 1 · Groza (Season 1) · FARA 83 (Season 2) · C58 (Season 4) · EM2 (Season 5) · Grav (Season 6) |
Submachine Guns | MP5 · Milano 821 · AK-74u · KSP 45 · Bullfrog · MAC-10 (Season 1) · LC10 (Season 2) · PPSh-41 (Season 3) · OTs 9 (Season 4) · TEC-9 (Season 5) · LAPA (Season 6) |
Tactical Rifles | Type 63 · M16 · AUG · DMR 14 · CARV.2 (Season 3) |
Light Machine Guns | Stoner 63 · RPD · M60 · MG 82 (Season 4) |
Sniper Rifles | Pelington 703 · LW3 - Tundra · M82 · ZRG 20mm (Season 2) · Swiss K31 (Season 3) |
Pistols | 1911 · Magnum · Diamatti · AMP63 (Season 3) · Marshal (Season 5) |
Shotguns | Hauer 77 · Gallo SA12 · Streetsweeper (Season 1) · .410 Ironhide (Season 6) |
Launchers | Cigma 2 · RPG-7 |
Melee | Knife · Sledgehammer (Season 1) · Wakizashi (Season 1) · Machete (Season 2) · E-Tool (Season 2) · Baseball Bat (Season 3) · Mace (Season 4) · Cane (Season 5) · Sai (Season 5) · Battle Axe (Season 6) · Hammer and Sickle (Season 6) |
Special | M79 · R1 Shadowhunter (Season 2) · Ballistic Knife (Season 3) · Nail Gun (Season 4) |
Unobtainable Weapons | SVT-40 · Tokarev TT-33 · Strife · Makarov · G18 · Katana |
Attachments | Optic: Iron Sights · Quickdot LED · Millstop Reflex · Kobra Red Dot · Visiontech 2x · Microflex LED · Hawksmoor · SnapPoint · Diamondback Reflex · Sillix Holoscout · Fastpoint Reflex · Axial Arms 3x · SUSAT Multizoom · Royal & Kross 4x · AN/PVS-4 Thermal · Noch Sova Thermal · Hangman RF · Vulture Custom Zoom · Ultrazoom Custom · Otero Mini Reflex Muzzle: Muzzle Brake · Stabilizer · Duckbill Choke · Flash Guard · Flash Hider · Flash Cone · Silencer · Suppressor · Sound Suppressor · Sound Moderator · Infantry Compensator · Spetsnaz Compensator · Infantry Stabilizer · Infantry V-Choke · SOCOM Eliminator · KGB Eliminator · Task Force Shroud · SOCOM Blast Mitigator · Agency Suppressor · GRU Suppressor · Agency Silencer · GRU Silencer · Wrapped Suppressor · Agency Choke · Burst Fire Repeater · Full Auto Repeater Barrel: Ranger · Liberator · Cavalry Lancer · Reinforced Heavy · VDV Reinforced · Contour · Ultralight · Extended · Task Force · CMV Mil-Spec · Spetsnaz RPK Barrel · Rifled · Rapid Fire · Titanium · Cut Down · Division · SOR Cut Down · GRU Cut Down · Combat Recon · Tiger Team · Hammer Forged · Chrome Lined · GRU Composite · Contour M2 · Sigma Special · Tight Snub · Tac Ops · M03 Reinforced · Light Tactical · BR Compact Underbarrel: Foregrip · Front Grip · Infiltrator Grip · Red Cell Foregrip · Patrol Grip · Bruiser Grip · Field Agent Grip · Spetsnaz Grip · Field Agent Foregrip · Spetsnaz Ergonomic Grip · Bipod · SFOD Speedgrip · Spetsnaz Speedgrip · Patrol Bipod · SFOD Speedgrip · SFOD Bipod · VDV Speedgrip Body: Steady Aim Laser · Mounted Flashlight · SOF Target Designator · KGB Target Designator · SWAT 5mw Laser Sight · GRU 5mw Laser Sight · Tiger Team Spotlight · Ember Sighting Point Stock: Tactical Stock · Wire Stock · Marathon Stock · Collapsed Stock · CQB Stock · Shotgun Stock · Duster Pad · Duster Stock · Buffer Tube · No Stock · CQB Pad · SAS Combat Stock · Spetsnaz PKM Stock · Raider Pad · Raider Stock · KGB Pad · KGB Skeletal Stock · Dual Wield · Spetsnaz Stock Magazine: Rnd Mag · Jungle-Style Mag · Taped Mags · Fast Mag · Fast Loader · Speed Mag · STANAG Mag · Bakelite Mag · Spetsnaz Mag · SAS Mag Clamp · GRU Mag Clamp · Vandal Speed Loader · Salvo Fast Mag · VDV Fast Mag · B-Ops Mini Clamp · Dragon's Breath · RK-7 30 Rnd Conversion · Grav-F 45 Rnd Special · AX Primer Short Mag Handle:Speed Tape · Dropshot Wrap · Field Tape · SASR Jungle Grip · Spetsnaz Field Grip · Serpent Wrap · Airborne Elastic Wrap · GRU Elastic Wrap · Airborne Lever Wrap |
Lethal | Frag · C4 · Molotov · Semtex · Tomahawk |
Tactical | Stun Grenade · Stimshot · Smoke Grenade · Flashbang · Decoy |
Field Upgrades | Proximity Mine · Field Mic · Trophy System · SAM Turret · Gas Mine · Jammer |
Wonder Weapons | Ray Gun · Decompressive Isotopic Estrangement Machine · Reactorniy Avtomat-Izluchatel Kuhlklay-84 (Season 2) · Conversion-Ready Binary Repeater-Standard (Season 4) · Chrysalax (Season 6) |
Miscellaneous | Fists · Browning M2 · DShK · MG42 · Minigun |
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Campaign Perks | Paranoid · Violent Tendencies · Lone Wolf · Fearless · Reliable · Tormented · Aggressive Behavior · Survivor · Calm Under Pressure · Methodical · Relentless · Dependable · Impatient |
Tier 1 Perks | Engineer · Paranoia · Flak Jacket · Tactical Mask · Forward Intel |
Tier 2 Perks | Assassin · Gearhead · Scavenger · Quartermaster · Tracker |
Tier 3 Perks | Gung-Ho · Ghost · Cold Blooded · Ninja · Spycraft |
Wildcards | Danger Close · Law Breaker · Gunfighter · Perk Greed |
Scorestreaks | 500: Combat Bow · 800: RC-XD · 1000: Spy Plane · 1400: Counter Spy Plane · 1500: Flamethrower (Season 5) · 1600: Armor · 1800: Sentry Turret · 2000: Care Package · 2200: Death Machine (Season 2) · 2400: Air Patrol · 2500: Napalm Strike · 2800: Hand Cannon (Season 4) · 3000: Artillery · 3500: Cruise Missile · 3800: Attack Helicopter · 4000: War Machine · 5000: Strafe Run (Season 3) · 6000: H.A.R.P. (Season 1) · 6200: VTOL Escort · 8000: Chopper Gunner · 10000: Gunship · Hidden: Nuke |
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Assault Rifles | STG44 · ITRA Burst · BAR · NZ-41 · Volkssturmgewehr · AS44 · Automaton |
Submachine Guns | M1928 · Sten · MP-40 · PPSh-41 · Owen Gun · Type 100 |
Shotguns | Einhorn Revolving · Gracey Auto · Combat Shotgun · Double Barrel |
Light Machine Guns | MG42 · DP27 · Bren · Type 11 |
Marksman Rifles | M1 Garand · SVT-40 · G-43 |
Sniper Rifles | 3-Line Rifle · Kar98k · Type 99 |
Handguns | Machine Pistol · Ratt · 1911 · Top Break · Klauser |
Launchers | M1 Bazooka · Panzerschreck · Panzerfaust · MK11 Launcher |
Melee | Primary: Combat Shield Secondary:FS Fighting Knife |
Killstreak Weapons | Warmachine · Deathmachine · Flammenwerfer 35 |
Attachments | Optic: Nydar Model 47 · M19 4.0x Flip · 1913 Variable 4-8x · Type 99 10.0x Telescopic · Factory Iron Sights · Slate Reflector · MK. 8 Reflector · MK 3 Sunfilter · Saturn 1.35x Lens · ZAC Mid Irons MN · MK 18 Sunfilter · Monocular Reflector · M38/Slate 2.5x Custom · G16 2.5x · ZC2 1.35x Lens · SVT-40 PU Scope 3-6x · MK 3 MOD. 2 Sunfilter · 1229/Slate 3.25x Custom · MK. 12 Night Vision · MK. 3 Reflector · ZF4 3.5x Rifle Scope · Type 97 5x Telescopic · Empress Iron Crown MN · K98 Scout 10.0x Telescopic · Krausnick ISO2M · Krausnick ISO1M · Krausnick IS89MG · Krausnick IS88MG · Cooper S Mini · Fitzherbert Large ISL · Fitzherbert Mid ISL · Perfetto ISLI · BOTTI VII · M38 5.0x Telescopic · Chariot L B · CGC Iron Sigh 2B · Kovalevskaya IS13D · Kovalevskaya IS12D · Light Telescopic Sight · Shiraishi Large Type 41 Fast Melee · Reach · On-Hand · Surplus · Deep Breath · Fully Loaded · Defender · Heavy Hitter |
Lethal | Mk2 Frag Grenade · Gammon Bomb · Throwing Knife · Thermite · Demolition Charge · Molotov Cocktail |
Tactical | No 69 Stun Grenade · Smoke Grenade · Stim · Mk V Gas · S-Mine 44 · Decoy Grenade |
Field Upgrades | Supply Box · Goliath · Dead Silence · Jammer · Deployable Cover · Armor Plates · Field Mic · Tactical Insertion · Dead Drop |
Miscellaneous | Flare Pistol · Browning M2 · Knife · Katana · Baseball Bat · Sledgehammer |
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Tier 1 Perks | Fortified · Survival Training · Ninja · Dauntless · Ghost · Cold Blooded |
Tier 2 Perks | Tracker · Radar · High Alert · Engineer · Forward Intel · Piercing Vision |
Tier 3 Perks | Double Time · Demolition · Lightweight · Overkill · Tactician · Scavenger |
Killstreaks | 3 kills: Intel |
How to Get the Minigun in Black Ops 2 Campaign
Source: https://callofduty.fandom.com/wiki/Death_Machine